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And now Minecraft is officially partnering with popular Minecraft servers like Lifeboat, InPVP, Mineplex, and CubeCraft to open up those possibilities to even more people. But where Realms can support up to 11 players simultaneously, some of the external servers run by individuals can support hundreds of people at once. Microsoft and Mojang opened up that possibility last year as part of its add-ons update.įinally, Microsoft is also introducing support for third-party servers that exist outside of its own Realms service for enabling a multiplayer persistent world.
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Of course, players can customize Minecraft on smartphones and other platforms by editing certain files.
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“Where you might’ve had to navigate the internet before to go to a creator’s website to download their pack, figure out how to get it imported - now, they’re available right in the market.”Īnd for creators this obviously makes it easier for them to get their content out to potential players who could also pay them for it.Įssentially, Microsoft has figured out how to make paid mods work in Minecraft by leaving alone the Java Version that is easy to mod. “The benefit to our players with the community marketplace is that they suddenly have access to a ton of community-created content,” executive producer Jesse Merriam told reporters. The marketplace is built to funnel a lot of that kind of content into the game - especially for platforms that, unlike the PC, are impossible to mod. Microsoft sees people using Minecraft to start a business or to create minigames, and the publisher wants to do what it can to support such activities. And we’re going to follow their lead in transitioning Minecraft from a game to a creative platform.” “We have amazing things going on that players are doing and creating out in the world. A vision around a connected, creative player community,” said Orrson.
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“This Better Together update is part of a larger vision for us. That’s important because console players often already have their credit card info saved to their systems and are willing to spend cash on new items. The Community Marketplace is already available on mobile and Windows 10, but Switch and Xbox One players will get access to it when they switch to the Bedrock platform.
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The cross-platform purchases for official skin packs is a gimme, but Microsoft is also using this to expand the Minecraft Marketplace for community creators. With Minecraft working as a service now, Microsoft and the platform holders can focus on making money from microtransactions. Not only that, but players can purchase extra content like the Power Rangers skin pack and it will carry over across to any other Bedrock version - although a select few packs, like the ones featuring Halo or Mario characters, won’t transfer over due to licensing restrictions. With this model, players can start a game on the phone and pick it up on the Xbox One when they get home. For example, a lot of Minecraft fans play on more than one platform, but they haven’t had the chance to take their progress from one place to the other until now.
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Having all of these versions of Minecraft coming together enables Microsoft to do some cool things that make sense and solve a lot of player headaches. It is also easy to roll out updates to a number of versions all at once, which has created parity for most of the Minecraft community.
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The companies have built up the Bedrock Engine that runs the game on consoles, mobile, and Windows 10 in a way that makes it scalable and easy to port to new platforms. The convergence of Minecraft is something that Microsoft and developer Mojang have worked toward for years. I’ve asked Microsoft for more info about why Sony isn’t involved. Sony’s consoles and the Xbox 360 are not a part of the unified experience.
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And while the game is the same on an Android device as it is on a console, you’ll still have to pay $7 for the mobile app and $30 for the Switch release.įor now, the unified Bedrock version of Minecraft will include the following platforms: You will still have to buy Minecraft for each individual platform, and the game isn’t going free-to-play as I predicted on our podcast a few weeks ago.